Factsheet
Developer:
Joseph SilbersteinBased in Staten Island,
New York
Founding Date:
2014
Website:
Press / Business Contact:
Social:
Description
Unparalleled: Zero is a hybrid metroidvania with turn-based rpg combat. SMASH into year 2313 as an unemployed Rock Giant. Will you sign the contract of the nefarious mega monopoly offering big opportunities? Harness the power of the earth by Dumping, Throwing, and Smashing stones. Careful, smashing people has consequences!
Features
- Elemental Interactions: Objects can catch fire and explode. Throw rocks to ground floating objects.
- Physics: Push foes off cliffs. Go for a ride on their head. you will not take damage from touching an enemy.
- Elemental Combos: Combine elements to deal devastating damage. EARTH + FIRE = MAGMA
- Timed Hits/Blocks: Time your button press while attacking to maximize damage and while blocking to minimize damage.
- Consequences: Your choices matter. Save people or smash people in the face, either way your actions will have consequences.
- Enemies Visible: No random encounters. Enemies appear on screen for seamlessly transition between exploration and battle.
About Joseph Silberstein
Indie Solo Developer
Armed with a background in programming and a Dream, Joseph dedicated himself to learning Game Design and Development. With the philosophy "Iterate 'til it's great."
Life Long Love Of Games
Playing Super Mario Bros. since he could hold a controller. Now the controller's got a hold on a soul when he's older.
Credits
Joseph Silberstein
code, design, writing
Matt Silberstein
music
Jason Silberstein
marketing, has beaten E.T. (Atari 2600)